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WoW in School
Presentation Notes - Student Work - Resources
“I have no clue!”
This is a phrase constantly heard
the use of technology in education.
This is a journey to find a clue.
As with everything in life,
it is work in progress.
-aka- Knowclue Kidd
Work of Note...
Minecraft... Evolution of Game-Based Learning Environments
The Future of Educational Games and Virtual Worlds
Minecraft: Learning Blocks!"
Epic Leadership: Beyond the Hype of Gamification
Speed Innovating: "Minecraft
Playing it Safe
Born This Way Foundation
Teacher of the Future
Connected Learning: Why is Minecraft so unique...
live streaming video
Games MOOC: Minecraft and More... Morrowcraft
Dec. 2012 Guest Contributor @
Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes
Mining Minecraft, Part 2: Brilliance when students drive the learning
Part 3: Safety & citizenship in games (do try this at home!)
G.A.M.E. "It Takes a Guild - A Guild of Educators"
September 20, 2012: The second installment of the G.A.M.E. “It Takes A Guild – A Guild of Educators” webinar series. This episode features an interview with Marianne Malmstrom regarding how she successfully guided the integration of the popular game Minecraft into the activities and curriculum of most grades at
The Elisabeth Morrow School
. You can access the webinar at the G.A.M.E. and
Games Based Learning MOOC Youtube Channel
Simply explained, Minecraft is a game where players have complete freedom to create a self-imagined digital world out of virtual blocks. What Marianne found during research and curricular integration of the game is that it allows students to independently develop self-directed collaborative learning activities and projects that have far exceeded her initial expectations. You won’t want to miss this powerful story of how careful investigation and planning led to a significant enrichment of the learning environment and rendered impressive educational benefits. As Marianne says, “The heart of ‘21st Century Learning’ is not about the tools, it is all about learning
to learn. Helping our students become proficient and independent lifelong learners is central to their success in navigating through uncharted change.” Check resources
This G.A.M.E. interview was conducted by Laurence Cocco, Director of Educational Technology for the New Jersey Department of Education.
WNetFamilyNews: What Does "Safe" Really Look Like in a Digital Age?
explains in this informative 3 part blog series
focuses on Professor John Seely Brown's white paper describing what kind of learning is needed today.
gives examples of what that learning looks like in the classroom (focus our school :-).
connects it all to safety.
Virtual Worlds Best Practices in Education 2012
Notes & Resources
Read more about the VWBPE 2012 conference on
Game to Learn.pdf
LEGO Universe Closes!
Read open letter to LEGO:
LEGO Universe v. Minecraft
Young kids from around the world
use social media to try and save
their beloved game
EMS students respond
Occupy LEGO Universe
Resources for BTWF Symposium
EMS Teen2Teen: Student Voice
EMS Appletree Blog
- Online Safety 3.0: Rethinking Net Safety Together
Anne served as co-chair (with Hemanshu Nigam of News Corp.)
of the Obama administration's
Online Safety & Technology Working Group
March 29, 2010
— A March 2010 talk for educators given by ConnectSafely co-director Anne Collier (or rather her avatar, Anny Khandr) and edited by Knowclue Kidd (aka Marianne Malmstrom). Set in the underwater Paideia Coliseum in Second Life, Anny's talk was part of a series on digital citizenship and safety presented by Atlantis Seekers (
Its aim is to help educators break through the myths and hype about how youth are using social media and consider what we're learning from the growing bodies of both social-media and youth-risk research. (Anne is also founder and editor of NetFamilyNews.org.)
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