Knowclue's Workstation!Presentation Notes - Student Work - Resources

“I have no clue!”
This is a phrase constantly heardwhenever discussingthe use of technology in education.
This is a journey to find a clue. As with everything in life,it is work in progress.


Marianne Malmstrom -aka- Knowclue Kidd
Work of Note...


Nov. 2013 Connected Learning: Why is Minecraft so unique...

Watch live streaming video from connectedlearningtv at

Dec. 2013 Games MOOC: Minecraft and More... Morrowcraft

Dec. 2012 Guest Contributor

Mining Minecraft, Part 1: Little gamers’ digital play through a teacher’s eyes
Mining Minecraft, Part 2: Brilliance when students drive the learningMining Minecraft,
Part 3: Safety & citizenship in games (do try this at home!)

Sept 2012 G.A.M.E. "It Takes a Guild - A Guild of Educators"

September 20, 2012: The second installment of the G.A.M.E. “It Takes A Guild – A Guild of Educators” webinar series. This episode features an interview with Marianne Malmstrom regarding how she successfully guided the integration of the popular game Minecraft into the activities and curriculum of most grades at The Elisabeth Morrow School. You can access the webinar at the G.A.M.E. and Games Based Learning MOOC Youtube Channel.

Simply explained, Minecraft is a game where players have complete freedom to create a self-imagined digital world out of virtual blocks. What Marianne found during research and curricular integration of the game is that it allows students to independently develop self-directed collaborative learning activities and projects that have far exceeded her initial expectations. You won’t want to miss this powerful story of how careful investigation and planning led to a significant enrichment of the learning environment and rendered impressive educational benefits. As Marianne says, “The heart of ‘21st Century Learning’ is not about the tools, it is all about learning how to learn. Helping our students become proficient and independent lifelong learners is central to their success in navigating through uncharted change.” Check resources here.

This G.A.M.E. interview was conducted by Laurence Cocco, Director of Educational Technology for the New Jersey Department of Education.

March 2012 WNetFamilyNews: What Does "Safe" Really Look Like in a Digital Age?

Anne Collier explains in this informative 3 part blog series
  • Part 1 focuses on Professor John Seely Brown's white paper describing what kind of learning is needed today.
  • Part 2 gives examples of what that learning looks like in the classroom (focus our school :-).
  • Part 3 connects it all to safety.

VWBPE_Official_Logo_cropped.png Be Epic!

Opening Keynote

Virtual Worlds Best Practices in Education 2012

Notes & Resources

Read more about the VWBPE 2012 conference on Gridjumper's Blog

Download Article


LEGO Universe Closes!

Read open letter to LEGO:

LEGO Universe v. Minecraft

Young kids from around the world
use social media to try and save
their beloved game
View documentation

EMS students respond
by organizing
Occupy LEGO Universe


Resources for BTWF Symposium

EMS Teen2Teen: Student Voice

EMS Appletree Blog

What's Important?

Anne Collier - Online Safety 3.0: Rethinking Net Safety Together

Anne served as co-chair (with Hemanshu Nigam of News Corp.)

of the Obama administration's Online Safety & Technology Working Group.

Download Report:

March 29, 2010 — A March 2010 talk for educators given by ConnectSafely co-director Anne Collier (or rather her avatar, Anny Khandr) and edited by Knowclue Kidd (aka Marianne Malmstrom). Set in the underwater Paideia Coliseum in Second Life, Anny's talk was part of a series on digital citizenship and safety presented by Atlantis Seekers ( Its aim is to help educators break through the myths and hype about how youth are using social media and consider what we're learning from the growing bodies of both social-media and youth-risk research. (Anne is also founder and editor of

Learn More at These Sites:


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