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||= == =“I have no clue!” =

This is a phrase I constantly heard... whenever discussing the use of technology in education

This is my journey... to find a clue

As with everything in life... it is work in progress ~ 2005 ||=  ||  Marianne Malmstrom -aka- Knowclue Kidd My Blog: Follow the Learning

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CORE Education EdTalks
Minecraft in the Classroom // "Marianne Malmstrom talks about how she is bringing what students are doing in digital worlds outside of school into a classroom context, informing teacher practice and keeping classrooms relevant. Introducing Minecraft and a 24/7 server provided students a safe space to play, highlighted their digital agility, and showed the dissonance between teacher expectations of digital literacies and the realities of student skills and understandings. This dissonance provides an impetus for creating learning partnerships, where students can have some autonomy and agency over their learning." //

The Brainwaves Channel
The Cognitive Architect: Follow the Learning media type="youtube" key="Pm0_09Z-wTY" width="560" height="315"

=Game Design with Playing Mondo= media type="youtube" key="-IUa8NQy0Zc" width="560" height="315"

=CORE Education EdTalks=

[|Building innovative online learning spaces]
"// Marianne Malmstrom is a leader in the use of virtual environments, digital games and multimedia in education. A "cognitive architect" at The Elisabeth Morrow School, she draws on over 30 years experience as a classroom teacher and administrator to build innovative learning spaces for students. Marianne describes her journey, and calls for teachers to play games themselves and create spaces where students can play." // media type="vimeo" key="102892282" height="281" width="500"

=CORE ULearn15=

CENZ Panel discussion: What will it mean to be educated in 2050?
Streamed live on Oct 9, 2015  Pam Hook, Barbara Cavanagh, Marianne Malmstrom and Russell Burt, moderated by Derek Wenmoth media type="youtube" key="J62UFZthxis" width="560" height="315" = =

Connected Learning: Why is Minecraft so unique...
media type="custom" key="24656538" = = media type="custom" key="24656552" = =
 * Games MOOC: Minecraft and More... Morrowcraft **

=**G.A.M.E. "It Takes a Guild - A Guild of Educators"** = media type="custom" key="24656850" = =


 * NetFamilyNews: What Does "Safe" Really Look Like in a Digital Age? **
 * Part 1 focuses on Professor John Seely Brown's white paper describing what kind of learning is needed today.
 * Part 2 gives examples of what that learning looks like in the classroom (focus our school :-).
 * Part 3 connects it all to safety.


 * = =Download Article =

||  ||= = = = = = = = = =LEGO Universe Closes =

**Read open letter to LEGO:**

** LEGO Universe v. Minecraft **
Young kids from around the world use social media to try and save their beloved game
 * View documentation**

<span style="font-family: 'Comic Sans MS',cursive;">**Occupy LEGO Universe**
 * <span style="font-family: 'Comic Sans MS',cursive;">EMS students respond **
 * <span style="font-family: 'Comic Sans MS',cursive;">by organizing **

|| <span style="font-family: 'Comic Sans MS',cursive;">Resources for BTWF Symposium EMS Teen2Teen: Student Voice EMS Appletree Blog media type="youtube" key="qPsuK6hsBC0" height="315" width="560" align="center" ||

=Anne Collier - Online Safety 3.0: Rethinking Net Safety Together= media type="youtube" key="R_eqbol58P8" height="385" width="480"

Work of Note:

ISTE 2015 : Minecraft: Mine the Learning, Craft the Meaning ISTE 2015: Minecraft: Learning Blocks 3.0 ISTE 2015: Creating Space for Student-Driven Learning CORE Education EDtalks (NZ) 2014: "Building Innovative Online Learning Spaces" TER Podcast (OZ) 2014: "Wanting to Win at School" QSITE (OZ 2014): "Getting Playful" Mac ICT (OZ) 2014: "Epic Learning" Gaming in Education Keynote 2014: "Follow The Learning" EdWeb "Escape To Morrow: Minecraft as a Game Design Engine for Students" iNACOL"The Future of Educational Games and Virtual Worlds" ISTE: "Minecraft: Learning Blocks!" ISTE: "Epic Leadership: Beyond the Hype of Gamification" NAIS: Speed Innovating: "Minecraft" 3DGameLab & G.A.M.E: "Playing it Safe" NetFamilyNews: "Little Gamers" VWBPE: Opening Keynote: "Epic Win! Epic Fail"machinima 1machinima 2 NAIS: "Teacher of the Future" Born This Way Foundation

<span style="display: block; height: 1px; left: 0px; overflow: hidden; position: absolute; top: 2144px; width: 1px;"> = =  Marianne Malmstrom -aka- Knowclue Kidd  <span style="display: block; height: 1px; left: 0px; overflow: hidden; position: absolute; top: 2326.5px; width: 1px;"> =<span style="background: #ffffff; border: 0px; color: #222222; display: table-cell; font-family: Roboto,arial,sans-serif; font-size: 24px; font-weight: normal; line-height: normal; margin-bottom: 13px; padding-top: 0px; vertical-align: top; width: 824px; word-wrap: break-word;"> CENZ Panel discussion: What will it mean to be educated in 2050? =